After a control point is captured, it now goes into a cooldown. Since capturing CPs = hacking the trolley and switching its direction, the cooldown helps keep the tension up.
Sorry for the scuffed video editing
Any Thoughts?
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@roguephotondev Yeah, after months of working you form some kind of connection with your work and you can confidently way: "Well this one is mine!".
Thank you.
@roguephotondev The game would be multiplayer and (Hopefully 😅😅) there would be enough people to queue in for a game. But having bots seems reasonable specially in early stages.
Still working on the bot AI system. It’s taking way longer than I expected 😅
For now, here’s a quick clip of the weapon switch system in action!
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@roguephotondev Thank you. Current AI system Moves, shoots and capture Control Points. I just want to add the CP cooldown system to the AI (Bots should approach the available CPs and not the ones in cooldown) then I think I will be done with AI.
@BTHBcRMY Well, That's somehow the point. Specially to those who play competitive (valorant , CS2, ...) they want to see a headshot, if you click on the head. That's why in CS even the recoil pattern is predeterminate. Even in games like Fortnite and COD lots of weapons are Hit-Scan.
@Cosmosmichael6 That is awesome. 1) Pick an engine (do a little search online) 2) follow a well known instructor (I started with this but it's a bit old now: https://t.co/fuGM7rJfAJ) 3) Do not get stuck in tutorial hell (specially on youtube).
Thanks for your comment.