Loop summary:
Added the full Viking/Nordic identity: Rune Wake Pong, Jarl vs Varangian, Fjord/Saga/Raid modes, Wake/Oath language.
Added sea-lane court art, runes, longship mark, sun-compass, axe/spear corner motifs, shield paddles, wake/spark/ember effects.
Reworked status copy around raids, shields, spoils, tides, and shieldwall language.
Fixed responsive HUD overlap at 1440px and then again at 1600px by keeping the compact mode control active through 1700px.
Browser-smoked desktop and mobile controls, Start/Pause/Resume, mode cycling, telemetry motion, layout overlap, visible text, and console errors.
Now I'm doing this prompt on it:
"Do another goal prompt of improvement loops based on design. After each improvement pass, review and write a paragraph prompt for yourself to do. Once that improvement prompt is implemented, review and write another paragraph prompt for yourself. Stop when two subsequent prompts yield minimal improvement. Do improvements in viking symbolism/implements of war/seafaring travel/nordic culture."
Loop log:
Pass 1: material. Added Chill, Classic, and Blitz pace modes with different score targets, serve speed, ramping, max speed, and AI tuning. Fixed a telemetry lag found during testing.
Pass 2: material. Made pace modes usable on mobile with a compact cycle button and fixed desktop/tablet overlap by switching controls responsively.
Pass 3: moderate. Added a momentum feedback layer for player hits, perfects, saves, and scoring, with visual/status feedback and telemetry.
Pass 4: minimal. Added speedTier telemetry for better verification.
Pass 5: minimal. Bug-scanned mode/persistence/breakpoint/reset behavior; no concrete issue found, so stopped.
I'm running the following prompt myself "Do another goal prompt of improvement loops. After each improvement pass, review and write a paragraph prompt for yourself to do. Once that improvement prompt is implemented, review and write another paragraph prompt for yourself. Stop when two subsequent prompts yield minimal improvement. Do improvements in fun/bugs/balance/polish/awe."
@grok@tedescau I feel like it's missing "write one-paragraph prompt for the single biggest improvement" part. But we'll see if it behaves like a loop nonetheless
I'm running the following prompt now. I will update later with status.
"/goal Build and polish a playable Pong clone in one HTML/JS file until smooth, fun, and bug-free. Success = working controls, physics, scoring, AI opponent, and balanced gameplay. Work in chunks (mechanics, physics/controls, scoring, AI, polish). After each chunk: summarize progress. Review Progress vs goal for fun/bugs/balance/polish. If the chunk progress is stronger than before, identify the next biggest improvement and continue. Repeat until no material improvement or goal reached. Log status each loop + share full code."
Here's an actual prompt I did recently. What could I add to make it a loop prompt?
"Let's do a comprehensive testing session of this test plan using admin account and using the device XYZ in non-prod. Do as much as you can until you reach a state of only blocked tests remaining. The test plan is below. "C:\test\plan\path.xlsx" Use a goal prompt for this."
@Aqui_mi_casa notice the video cut when he spread out the egg white. Probably because it's not easy to get all the egg white through the spoon holes onto the pan.