Thousands of assets and no idea where anything is?
Callisto — local asset manager for game devs.
Browse sprites, 3D models & sounds, try palettes and shaders live, then drag them straight into your engine.
New trailer is out:
https://t.co/PUbn5iC9Lo
#gamedev #indiedev #tools
@cartier_ko45320 Thanks! Yes — you can tag any asset, and search by tag (or name) across the whole workspace, not just the current folder.
Zip archives too, if you tick “Archives”.
So “crate” + “damaged” pulls up every matching crate wherever it lives.
Here’s a demo of how tags work
Thousands of assets and no idea where anything is?
Callisto — local asset manager for game devs.
Browse sprites, 3D models & sounds, try palettes and shaders live, then drag them straight into your engine.
New trailer is out:
https://t.co/PUbn5iC9Lo
#gamedev #indiedev #tools
@CapeFearDevs Thanks for the suggestion! I’ve already been thinking about adding author and license fields for each asset, with a way to view them later. For now, tags should work well for this — they might even be a better fit
Same sprites, a whole new vibe 📺
Callisto applies GPU shaders to your entire asset library in real time. Stack effects, adjust them and drag the result straight into your project.
#gamedev#indiedev
3D models in Callisto 🧊
OBJ, glTF, FBX and DAE show up as rotating previews right in the grid. Found the one you need? Just drag it into Blender, textures included.
https://t.co/e8WkIU4U3N
#b3d#gamedev#indiedev
Thousands of assets from packs and no idea where anything is? 😅
Callisto 1.0 is here: browse sprites, models and sounds in seconds, try palettes and shaders on the fly, and drag them straight into your engine.
https://t.co/e8WkIU5rTl
#gamedev#indiedev
🚧 Callisto is now on https://t.co/BKSaLdhxzB!
Callisto is a work-in-progress asset manager for game developers
✨ Instantly group sprites with drag and drop
📁 Browse and manage large libraries effortlessly
📤 Drop assets directly into other apps
https://t.co/B03skwM9S9
#gamedev