@SHADERSOP Same here, I try to be a goof if the survivors show themselves to be goofs as well. Often I'm also letting the last survivor get hatch as I'm satisfied with a 3k, helps with keeping MMR low too.
Overall I'm playing to win but I'll spare time mess around and have fun
@zenzei842 I feel like they complain about anti-tunnel perks too much. Imo they're necessary evils and we need better balancing that give incentives on spreading hooks.
They ARE valid when it comes to perks like Decisive strike being used aggressively though, like bodyblocking.
@jixuis Can vouch, especially in full SWF's. I once ran against this squad that made hooking AND slugging impossible. Killers being able to destroy totems SHOULD be basekit.
@prion_tv I vouch for this. My kill rate (Wraith main btw) was significantly higher than the main game mode because of survivor's not touching the generators
@myraxol Literally just show this picture to any DBD player and it'll show if they're a survivor or killer main
In my personal opinion, the unhooker should have their aura shown for like 3 seconds and the Exposed effect lasting until hooked. The consequence is too forgiving (+Vigil)
@WeekendNaps@JLK2903@MaxBakerTV You can get pips for dying as a survivor, meanwhile having a bad killer game gets you basically nothing which makes it even worse
@prion_tv Similar thing happened to me a couple days ago. SWF was having their fun abusing pallet density and spamming blinding saves / hook sabos and STB on me. They only popped the exits at 8 hooks and then a surprise NOED got me a 2 man out
@KIKISNOTRIGHT@iCoerceTv Rip, cause yeah I just get pallet density abused while the generators fly. Often losestreak before I finally have a few good games
@BlueDream47TTV This perk in my opinion is a necessary evil, but the consequences for using it need to be way harsher. Perhaps permanent exposure until next hook especially due to Vigil existing.