New #UnrealEngine pack released Stylized Jungle Temple MEGA Pack.
This game-ready pack has been used in our game @HeroWeNeedGame in the latest update Troll Realm.
👉 Check it out https://t.co/hHaoTSw8Uq
@UnrealEngine
#IndieGameDev what do you do with a game that didn't sell enough to break even, move on to next project in hopes you come back when you're better financially or push on until, maybe, sales improve?
First ever project and VFX experiment with #GodotEngine . Very cool and accessible engine !
Currently digging more into the shaders, #VFX , etc. side of things ! ✨
#gamedev#indiedev
@RobinVanina There's also the component way, without inheritance. In this method you implement every mechanic/logic into a component and when you create a new enemy, you add the components you need for that enemy.
This way allows for more flexibility
🗺️ How to get all the sublevels contained in an Unreal Map asset:
1. Load the package using the LoadPackage function
UPackage* Package = LoadPackage(nullptr, <PackageName>, LOAD_None);
Package name nees to be in fe format of "/Game/<YourMapsFolder>/<YourMapName>"
@DesyncedGame@WeberGyula Some mechanics that complement the primary genre are better than going for another genre. Give the player ways to micro-manage said bots to improve gathering or some other unimportant, mundane tasks that he can do to improve efficiency.