Pocketpair says it made Palworld 1.0 for its players, not for review scores.
Pocketpair’s head of publishing and communications, John “Bucky” Buckley, said the team “weren’t really thinking about critic reception at all” while making the full release.
Instead, he said the goal was simple: “Palworld 1.0 is very much for the fans.” The studio wanted to make “the survival crafting game everyone always wanted.”