I will be participating in #EXTRALIFE this year with the @UbisoftToronto team! Check out the 24 hour stream and help us raise money for Sick Kids Hospital! There will be fun giveaways and all donations are appreciated ❤️
https://t.co/zsgfSyZIni
Imagine saving lives playing video games? No, we’re not talking about reviving NPCs.
Tomorrow, this power team is doing a 24-hour Twitch stream to raise money for @sickkids! Wanna get involved? Check this out: https://t.co/RbkW1q6vyu
#ExtraLife@ExtraLife4Kids
Celeste's dialogue design is the #1 most-asked-about topic when it comes to the game's sound. I figured I'd share some of how we went about creating it.
When I was much younger than now I thought that one day I was going to be the lead game designer of a game and have all my s* together.
Today, I'm a lead game designer and I have some s* together but I still need to research and learn for doing my job well.
✨Game Design Advice ✨
When starting a project, thinking about the pillars of your game design spares you lots of frustration and helps you to figure out A LOT for the time to come.
They can be 4/5 things that you want to put as "ingredients" in your game. 😊
A thread 🧵
Avoiding bad tangents in composition.
Important for #gameart and our Environment Artists.
But also important for us #leveldesign:ers to understand and to avoid!
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talking w/ a friend tonight about our first games internships, and how terrified we were to seem clueless. as a more experienced dev, i know now: it is expected that interns have no idea what they're doing. in fact, pretending you DO know is the silly part. just ask for help.
Last Friday we held our first ever virtual GameCon and it was a complete success!
We held a livestream for 6 hours straight packed with interviews, awards, and showcasing student games.
With 669 unique viewers and 1513 live views it was the most successful event of the year! 🏆
Hi! My name is not @the_Norberg, but I have some #leveldesign tips to share in a thread.
Those practices help me to build better levels from the scratch no matter of a genre or a scale. Hope other #gamedev folks will find them useful🙂
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This year at GameCon we will be showcasing over 35 games created by the Game Development and Entrepreneurship students!
These games have been developed over 4-8 months and are absolutely amazing!
Be sure to check our website where all the game will be shown, link coming soon👀
#leveldesign tip of the day! 🙂🙃
Corners!
We want to break sightlines as often as possible, therefore ALL corners are inherently for a good cause, But corners can also create a great deal of confusion and mess with the mental map of the player. We need them. We love them.❤️