🟣VR VS REAL LIFE: POWER GRAB
Interhaptics provides powerful grasp recognition algorithms meeting ergonomics requirements of multiple kinds of interactions and object dimensions. https://t.co/N9dLPVgjED
#virtualreality#unity3D#unityvr#VR#Oculus#AR#handtracking#vrdev
Check out how to design #haptics for #XR by @interhaptics
A free course on @udemy to understand where #haptic make sense and how it can bring value to different use cases
#unity#OculusQuest2#vive
"Whether you want to improve the #haptics game on your commercial experience, get acquainted with #haptic design, or just look forward to improved experiences in future XR applications, the launch of #Interhaptics is a huge win."
https://t.co/cvHvjUV0wv
#AR#VR#Virtualreality
Precise machine operations with #handtracking control. Use a crane to squeeze your morning fresh orange juice in #VR! Coming soon in the new Interhaptics demo.
👉 Stay tuned by joining the discord https://t.co/OIWl2csv6Y
#Virtualreality#Virtualtraining#XR#Unity3d
Enjoying Ballista included in the upcoming Interhaptics demo...
Stay tuned for the launch! Join the discord 👉 https://t.co/OIWl2csv6Y
#VR#AR#XR#Handtracking#Unity#Virtualreality
#Handtracking for #VR is amazing! However, it generates frustration when the interaction is not behaving as expected by the user. To be effective, hand tracking requires tailored grasp recognition for better #UX. With #Interhaptics you can do that, in a few clicks!
How to optimize UX for #handtracking grasps? Stay tuned for full video!
We will show you that yes, we can create proper grasping experiences for hand-tracking with objects of different dimensions ...
#VR#Virtualreality#Leapmotion#OculusQuest
Passive #haptics can bring great value for wearable #UI.
It is great to have tactile confirmation during interactions.
Hand tracking is really becoming the user interface for professional use of #VR#oculusquest#interaction#haptic
Wearable UI with IK and passive #haptics for #VR. See you tomorrow for the tutorial on how to implement the inverse kinematics for your #handtracking project. We developed all of that stuff thanks to #Interhaptics and #Unity3D.
Get Interhaptics suite beta: https://t.co/2IsTIVD2WH
@Dave_Parisi@twi_mar@melslater@panxueni We agree. Exoskeleton kills all the tactile feedback part of haptics, and focus on the kinesthetic, which is just a part of the experience.
How to build an interactive application for #VR and #Haptics ? In this article @interhaptics explores a comparison between the interaction builder and the VR interaction framework
@Dave_Parisi@hap2_u The challenge is to avoid to verticalise too much the technology, and keep it as multipurpuse as possible. Not always trivial for #haptics.
The remote demo problem is hardly solvable. Focus on creating low cost and shippable demonstrators. Works for us.
@Dave_Parisi We were succesfull to get haptics out of the lab by tying it to use cases. The same lab spun off us and @hap2_u, which is doing great things for automotive, and we were able to get it out on real world use cases with virtual professional training.