GodotFest returns to Munich! 🎮
The European @GodotEngine conference — Nov 3 & 4, 2026.
✅ Great food both days
✅ Unlimited drinks
✅ MeetToMatch -Networking powered by @ExitGames
Built for pro devs. Everyone welcome.
🎟️ Tickets available now!
#Godot#GodotEngine
Photon is joining @GodotFest 2026 as a sponsor.
We’re also sponsoring @MeetToMatch to help developers, studios, and partners connect more easily at the event.
Looking forward to meeting the @godotengine community.
Networking powered by Photon. 😉
#Godot#GodotEngine
#GodotFest returns to Munich! 🎮
The European @GodotEngine conference – Nov 3rd + 4th, 2026.
✅Great food both days
✅Unlimited drinks
✅MeetToMatch - Networking powered by
@ExitGames
Built for pro devs. Everyone welcome.
Tickets available now!🎟️
GodotFest returns to Munich! 🎮
The European @GodotEngine conference — Nov 3 & 4, 2026.
✅ Great food both days
✅ Unlimited drinks
✅ MeetToMatch -Networking powered by @ExitGames
Built for pro devs. Everyone welcome.
🎟️ Tickets available now!
#Godot#GodotEngine
It's fantastic that the GodotFest brought together two professional game devs to discuss a solution and then seeing it in action!
https://t.co/EK2IJr9oec
@Structed@MadCookiesGames@GodotFest This was very much a result of the talk, it's helped us out immensely in identifying soft locks and crashes. Super good!
The next @GodotFest in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to @GamesMarkt.
https://t.co/z8cECYA103
We've made it to the news! Thank you @GamesMarkt for spreading the word, you've perfectly captured everything that makes #GodotFest great. And best part is that we'll be doing it again next year! 👉 https://t.co/awofUWZsgG
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
https://t.co/AaVR8cNYvl
How does @JetBrainsRider work? Matt Ellis will show us how @jetbrains made it easy to debug C# and GDScript, how inspections and code completion are made, and tell the story of adding unit testing with GDUnit. We’re proud to have them as supporters of #GodotFest 2025!
How does @JetBrainsRider work? Matt Ellis will show us how @jetbrains made it easy to debug C# and GDScript, how inspections and code completion are made, and tell the story of adding unit testing with GDUnit. We’re proud to have them as supporters of #GodotFest 2025!
Expand what Godot can do! At #GodotFest, Patrick Exner will walk you through integrating third-party C++ libraries with GDExtension and managing dependencies using Conan, vcpkg, and SCons.
Endless Access is a non-profit organization on a mission to empower the next gen of creators through its global community and innovative tools that spark creativity, foster collaboration, and build future-ready skills. We’re proud to have them as supporters of #GodotFest 2025!
When designing tools, it’s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest
Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on https://t.co/w1LHt0dv3r! It is final and you can plan your days with a certainty. Just press the little ❤ and export to calendar!
Why write documentation no one reads when your own game can be the documentation? At #GodotFest Robin-Yann Storm will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.