Showcasing mods for the game GoldenEye 007 for the N64, as well as the remaster for Xbox 360. You'll also find content regarding Perfect Dark, as well.
If you're experiencing issues with the GoldenEye XBLA Community Edition Updater tool, please download the newest release (v6). It now functions without requiring an Internet connection, so reliance on downloading files that may disappear over time is gone.
https://t.co/E4fKfj46qV
New update on the TWINE maps in #GoldenEye#N64 multiplayer. We've finally got a real working fire animation going! It adds so much more life to Field of Fire, too. Also finishing up Frostbite and Air Raid levels. Stay tuned for more. Thanks to @THOneTwoSix for the video.
I sent out a beta patch of the upcoming #GoldenEye Tournament Edition mod to @THOneTwoSix for testing, and he was able to stream with some of his friends earlier today. You can see a preview of all the current TWINE64 maps being played in his following post. Stay tuned for more.
@ShimDrawsMUGEN I'd prefer to construct a new one, based off scenes from the GoldenEye and Die Another Day films, which share the same interior design. This one just screams The World Is Not Enough too much to me.
Been working on porting the Silo Surprise map from TWINE 64 into #GoldenEye recently. Going very well thus far. May consider adding some new doorways to help improve flow, especially since you can't drop off ledges. Perfect Dark would play closer to its original, in that regard.
Quick follow-up on this. There are actually four more characters who have this same sort of thing going on. The three male civilians you can choose from in multiplayer (red shirt, purple shirt, wooly vest), and one of the two leftover male civilians that went unused (grey shirt).
The Commandant in #GoldenEye is, well, a little broken. His hitboxes (head and torso) are oversized - especially that huge torso box - meaning he'll be hit by shots that should easily miss him. From certain angles, he may receive less damage from headshots. Worth it? You decide.
Got the moon properly rendering in #GoldenEye X's Depot mission. The short draw distance of the map was causing some issues, but I tried shrinking the model and moving it closer, and that fixed it. It needs to be similar enough to Train, since the timeline is extremely close.
Preview of what I've been working on recently for #GoldenEye X. The size of the train located at the end of the Depot was a fair amount smaller than the real thing (in GE). I've swapped out the interior rooms, and adjusted the rest of the area to allow its full scale to fit.
@TrevNethers As long as you have the non-byteswapped NTSC v1.1 ROM of Perfect Dark, you should be able to use a few different patchers that are capable of applying Xdelta type. The GE/PD Editor has it under Tools -> Xdelta -> Apply PD patch.
@Estarossa13662 The staff at Severnaya formed a union and demanded a bathroom be included. In reality, it's a brand new addition in both versions of the Bunker map. I found the lack on toilets in the original game to be... disturbing.