This image is from today. A Black woman sits on the DC metro as masked white nationalists prepare to march on our nation's capital.
This is America's 250th anniversary. REUTERS/Cheney Orr
Did a little research into this "85% of games bought on Playstation are digital". So I decided to look at the EXACT wording of what that meant.
Spoiler: Its not "Out of 100 copies of Spiderman sold, 85% are digital"
Here's how they calculate it.
Digital Units sold, Divided by Total Units sold, times 100.
Straight forward right?
In Q4 of 2025, sony sold 74.6 million units in total, that is both Digital and Physical units.
But the "85% of all games bought are digital" has a HUGE skew to it. Why? Because there are THOUSANDS of DIGITAL only games that do not get a PHYSICAL release. Think the 5$-20$ indie titles or digital only ports of older games.
However, those digital sales are counted AGAINST the physical sales. Meaning? Even if EVERYONE who stopped buying Physical in the past 5 years, went out and bought one game a month? Digital will still dominate physical because (mostly) everything thats physical is also digital, but very little that is digital is also physical.
The Comparison is not fair and when its thrown around on social media its literally framed in a way for the stat to prove how dominant Digital sales are while excluding a number of factors. Doing so would be like comparing Your local Wal-Mart's stock to Amazon.
Not only that, but there are many digital only sales that are held that puts STEEP discounts on games that in-store simply cannot do. Of course there are some games that are on sale in-store that are not on sale digitally, but those digitally only games ALSO go on sale which the retailer has Zero access to because its digital only.
There's also digital incentives where buying the game digitally grants you more content vs buying it in store, driving more sales. Then, there are some games that release digitally, and then have a physical release MONTHS later; or, allow you to play the game a few days early.
If you wanted a more fair comparison? It would be "Digital media with a simultaneous Physical Release vs The Physical Release" Having this stat would reveal the true number. But even THAT number is missing details because that also doesn't include people buying the game second hand/Used from GameStop.
However, while Im sure that stat would STILL benefit digital sales, I would suggest and conclude that it wouldn't be "85%" as many people are suggesting.
Sources:
https://t.co/x93grZtkiS
cutting physical media cuts costs only for the company. they get to save on production, design, shipping and still charge the same thing with nothing being passed on to the consumer
*Taps Mic* 🎙️
So, I know the industry is a mess atm, but I'll be at Gamescom come hell or high water...
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Played Splatoon Raiders for just under two hours - and how well it adapts the series' familiar splat-fueled mechanics into a PvE format really surprised me.
Here's my full preview: https://t.co/NLlqo0ro2i
Straight kids can talk about their crushes.
Gay kids learn to hide them.
Straight couples cuddle in public.
Gay couples fear their safety if they do.
Straight couples hold hands walking.
Gay couples carefully consider the risk.
Pride matters. Things are not equal
Star Fox for Nintendo Switch 2 is certainly Star Fox 64 again - albeit with a shinier coat of paint. Overall it's fun, but I can't shake the feeling that Star Fox should be so much more.
Here's my full review: https://t.co/KgX683c1gV
Authentic sights and sounds, a deep roguelike campaign, and of course, Podracing! What a game Star Wars: Galactic Racer is shaping up to be.
Here's my thoughts following two hours of playtime: https://t.co/vfOwYfQzWq
How about another preview? (Truly, spoiling you this week).
I honestly wasn't sure I needed another story set in the Plague Tale universe. And yet, Sophia's sword and grapple hook combo makes for a fairly fresh take on melee combat.
My hands-on preview: https://t.co/qHiuyFGTOv
We’re incredibly proud to share that IO Interactive has won the Major Studio of the Year Award at the MCV/Develop Awards in London last night. 🏆
This is a fantastic achievement for everyone across IOI's studios. Being recognized by the UK games industry for the impact of both our games and our people makes this award especially meaningful.
At IOI, we remain focused on creating impactful games with impactful people, and this recognition belongs to every team member who helps bring that to life every day.
A huge thank you to MCV/Develop and congratulations to all the nominees and winners. What a wonderful way to head into the weekend!
#WeAreIOI #MajorStudioOfTheYear #MCVDevelopAwards