The downside of having a well-paid job is that even if one of my games sells well enough to pay the bills, if it's not a massive hit, quitting a stable income would still feel incredibly risky.
#gamedev#indiedev
🧟Dead Night Highway
🗺️ A real-time tactical road RPG with colony sim elements and zombies.
Inspired by RimWorld and Kenshi, Dead Night Highway is a party-based adventure rooted in the colony-building genre.
#PitchYaGame
I want to play Stellaris rly hard. But luckily, there are too many DLCs for me to spend money on. So I have some free time after work to develop games ¯\_(ツ)_/¯
The pixels are out of alignment because the logo's size is changed by animation and the image isn't pixel perfect. I guess it doesn't look very good...
Today I made a menu for my game. After that, I decided to google the title and found out there’s already a game with that name in steam.
I guess my game is called Tight Lines now...
#screenshotsaturday#gamedev
Btw twitter (X) post scheduling really sucks. I hate it so much. We don't even have that feature in the android app. Like wtf, it's 2026, how is that even possible?
Godot is the reason why I'm not making my own engine. Before I fell in love with #Godot, creating an engine felt necessary because I hated Unity so much. Now engine development is just a small hobby I work on sometimes, and I don't take it too seriously.
#gamedev#indiegame
Recently I added "ASCII rendering" to my side side side project. It's a classic tiled turn-based roguelike.
That's my dream project. I work on it whenever I get tired of my main projects, so its development is very slow.
#ScreenshotSaturday#gamedev#indiegame#godot
@phyoke_ Dude, this is awesome! I love this N64 aesthetic.
Btw, how do you create the levels? Do you model them in a 3D software, or do you build them somehow inside Godot?
Today I made a menu for my game. After that, I decided to google the title and found out there’s already a game with that name in steam.
I guess my game is called Tight Lines now...
#screenshotsaturday#gamedev
I like doing #gamedev in the mornings. I haven't even started my regular full-time job yet, and I already have something done for my game.
It immediately seems that the day was not wasted