Released Noble Connect for #unity3d! It adds cheaper Relays and Punchthrough to UNet(Mirror soon). Relays are a guaranteed connection and Punchthrough reduces latency and saves you money by connecting players directly. https://t.co/ur75J28FDq
#assetstore#gamedev#madewithunity
@kylerwk No idea. Let me know if you find out. I think I read it may not even be needed, but probably ask in the private console developer forums for more specific console NAT Traversal information.
@kylerwk Seemed to be around 10% for 50 objects. Some only matters if you want to set some thresholds to zero though, but even if you don't, the increase should be at least 5%.