Made with seedance 2.0 + GPT Image 2
Prompt: Ultra-realistic sports broadcast still of a glamorous woman sitting in a packed football stadium crowd during a night match, wearing a dark brown sleeveless high-neck satin top and black square earrings, shoulder-length light brown/blonde hair styled in soft waves. She is casually drinking from a tall blue aluminum can while holding a half-eaten cheeseburger in the other hand. Around her are fans in bright yellow and blue football jerseys and scarves, creating strong team-color contrast. The scene feels candid and cinematic, captured mid-game from a TV broadcast camera angle with shallow depth of field. Include realistic stadium seating, crowded audience atmosphere, broadcast overlay graphics in the top-left corner showing a live football score and match timer, and a sports network watermark in the top-right. Natural arena lighting, detailed skin texture, sharp focus on the woman, slightly blurred background crowd, authentic live sports broadcast aesthetic, 16:9 composition.
The exploratory capabilities of GPT-image-2 are just insane when you iterate through image references generated from Midjourney sref codes. This is going to give incredible value to strong MJ blends.
If you want to try the style and create your own references: --sref 66991795 378471997 3622899914 3352783300 3868059321::2 --v 8.1 --hd --p
Regarding GPT prompts, the only real limit is your imagination and your own experiments. Giving a “magic recipe” wouldn’t make any sense, because it all depends on what you want to explore.
I’d just recommend using GPT-image-2 within a node-based system to make reference management easier, like Freepik or Flora.
Super stoked to share my work on Armour Week 2021 for @underarmour! I created virtual showroom magic with retouching and mockups on mannequins and hangers - all in just a day! Had an absolute blast being part of this project. #graphicdesign#agencywork
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Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.
Current record for the longest development period for a videogame? 14 years and 43 days.
Officially announced on 28 April 1997 by developer 3D Realms, the FPS 'Duke Nukem Forever' was finally released on 10 June 2011.