@sean_gause honestly the best possible outcome is if epic positions themselves to be the one-stop-shop for """"AI POWERED"""" development. They're quarantining themselves. Not only that, but it's one singular platform with an increasingly limited lifetime. When it's dead, it all dies.
@DAOAD12@_UMIN__ you will *never* receive that. I can almost guarantee every AAA videogame after 2008 uses one base mesh that shares topology and UV space as a basis for all characters. Check out FFVII Rebirth. Or any unreal engine game that uses metahumans, which is almost all of em
@DAOAD12@_UMIN__ Almost every game does this. What you probably want is more bespoke body sculpts per character. Doesn't necessitate different topology per character.
@sean_gause@TimSweeneyEpic my favorite part is that every time I've seen someone of tim's level of influence interrogated on this specific aspect of their practices, they always come back with some variant of "well gee, I hope that doesn't happen!"
@sean_gause@TimSweeneyEpic it lines up with firing 1000 more people.
"AI enables an individual to do 5 people's worth of work!"
all the while no one is learning fundamentals anymore, leading to a permanent industry brain drain on a massive scale. Commercial Multiple Organ Dysfunction Syndrome.
@SkallEdit@TimSweeneyEpic@a_apanasik tbf they already fucked up the sandwich several times with their forcefully pivoting the entire industry into a deferred rendering stack reliant on resolving noisy rendering techniques with accumulative temporal shit, and then double and triple and quadrupling down on it.
@xNewis@sean_gause@TimSweeneyEpic "layoffs are not exclusive to epic games"
yeah that's the fucking whole goddamn issue.
If you aren't gonna pay attention to the market enough to know that all the money is exiting ALL the tentpole institutions and NO entity is hiring at scale, do not enter the conversation.