@Jeffret1113990 The sprites in this game are unfortunately not really a good format for tools. For example the sprite you are after should be in the obj_fnt_z1-4.bin files, but the palettes are in the game exe. If staying the same size, you can edit them with a normal tile editor at least.
I'm releasing a mod loader for the Mega Man Zero Collection that supports existing asset-swap mods and also supports code-modifying mods.
I've also ported the Blood Effect Restoration mod for this new loader and the old exe edits for the ZX/ZXA undub mods.
https://t.co/mi08yHeBk8
Releasing Chip Trader Simulator! Your favorite part of a Mega Man Battle Network play-through: grinding the chip trader for 100% library completion, has been turned into a stand-alone GBA game!
Download today and be the first to complete your chip library!
https://t.co/gBuIYTl6RZ
Releasing a quick little mod for Mega Man Battle Network Legacy Collection Vol 1 & 2. This mod significantly reduces the CPU usage of the frame rate limiter. For those of us who are tired of having their CPU fans kick up every time they launch the game.
https://t.co/HvQpMZvsta
For anyone currently playing through the Phantom of Network PC Port, there was an issue with online ranked virus battle mode only using 1 of the battles. The latest update should fix this.
https://t.co/kjF9OLl0RB
Releasing the Rockman EXE Phantom of Network PC Port! This is a native Windows PC port of the mobile-exclusive game, fully-playable without an emulator. The port is compatible with the original Japanese version as well as the English fan translation.
https://t.co/9U2v1lKemH
For anyone currently playing through the Phantom of Network PC Port, there was an issue with online ranked virus battle mode only using 1 of the battles. The latest update should fix this.
https://t.co/kjF9OLl0RB
Releasing the Rockman EXE Phantom of Network PC Port! This is a native Windows PC port of the mobile-exclusive game, fully-playable without an emulator. The port is compatible with the original Japanese version as well as the English fan translation.
https://t.co/9U2v1lKemH
@ChouGokuOozaru This is usually because you provided the English files but downloaded the Japanese exe or you provided the Japanese files but downloaded the English exe. Can you check you downloaded the right one?
@corybuckley Not really. I think you can technically swap the one being used if you match the file name in the assets folder, but it might be difficult to find a font that matches the required spacing.
@Okitochan I think I see what you mean. I'm not sure what the modder was supposed to do about it though except maybe compromise the English script by making it fit into 1 box?
@Okitochan If you mean the mod that required you to edit the EXE and let's you play ZX / ZXA with English text boxes and Japanese voices, it has been ported to this mod loader it is in the modding guide on steam.
https://t.co/h1ttR9uvRJ
Releasing the MMZXC Integer Scaling mod for Mega Man Zero/ZX Legacy Collection!
All Screen Layouts for the DS games do not scale with square pixels, except at 1366x768.
This mod replaces Screen Layouts 1-5 with integer scaled variants. For squared pixels.
https://t.co/NFUnIEIyDr
Releasing the Improved Pixel Scaling mod for Mega Man Zero/ZX Legacy Collection!
The game normally draws uneven pixels for Zero 1-4 in all screen layouts
This mod makes integer scales render even pixels, and makes layout Type 3 use integer scaling at 1080p
https://t.co/h53AP4RpS6
@nosedevil mod_open is meant to set up the code mod so it is run once after the dll is loaded. I think you have 2 options: 1. You can create a thread to run your button listening function and modify the value. 2. Or you can use a hooking library to add a hook to the game's code to run it.
MMBN’s RNG has a bug that skews odds or omits outcomes, notably in Mystery Data & random encounters. Its shuffling also isn’t uniformly random.
This mod swaps in alternate RNG and shuffle routines for more uniform randomness.