I posted a small update which fixes some unintended side effects, like menus using the wrong button icons after activating this mod.
If you've been using this mod you might want to grab the new update.
I created a Damage Multiplier mod for Mega Man Star Force Legacy Collection.
This lets you increase the damage taken from enemies by up to 500%.
Grab it here:
https://t.co/y1hzRSxQ5w
Here's a Resume Field Music mod for Mega Man Star Force Legacy Collection.
This makes the field music resume after a battle instead of restarting each time. (SF1 only for now.)
Grab it here: https://t.co/I6Y3guLkRu
Created a small mod for Mega Man Star Force Legacy Collection.
This restores the Lunar Knights posters at Nacys when playing on English language.
https://t.co/HOHgfHHAgl
Releasing the Rockman EXE Phantom of Network PC Port! This is a native Windows PC port of the mobile-exclusive game, fully-playable without an emulator. The port is compatible with the original Japanese version as well as the English fan translation.
https://t.co/9U2v1lKemH
🌌 Andromeda 🌌
A Giga Class card originally distributed at on-site events in Japan. With overwhelming firepower and exclusive effects, it’s one of the rarest cards in the entire series!
Releasing the MMZXC Integer Scaling mod for Mega Man Zero/ZX Legacy Collection!
All Screen Layouts for the DS games do not scale with square pixels, except at 1366x768.
This mod replaces Screen Layouts 1-5 with integer scaled variants. For squared pixels.
https://t.co/NFUnIEIyDr
GOTY 2025:
I have to give it to 𝗧𝗵𝗲 𝗛𝘂𝗻𝗱𝗿𝗲𝗱 𝗟𝗶𝗻𝗲 -𝗟𝗮𝘀𝘁 𝗗𝗲𝗳𝗲𝗻𝘀𝗲 𝗔𝗰𝗮𝗱𝗲𝗺𝘆-. This game completely absorbed me for over a month straight in a way few games can. If they end up adding another 100 endings to this, I could see myself playing them all too.
Releasing the Improved Pixel Scaling mod for Mega Man Zero/ZX Legacy Collection!
The game normally draws uneven pixels for Zero 1-4 in all screen layouts
This mod makes integer scales render even pixels, and makes layout Type 3 use integer scaling at 1080p
https://t.co/h53AP4RpS6
@chrisprice Fair point, I do believe there's a middle ground to be found here but don't think this scorched earth policy is it.
The old policy already had room for human review, if some troll tried to e.g. take down every Mario hack, I'd hope they wouldn't simply go ahead without verifying.
Fun fact. Did you know https://t.co/YE8f6bEqY4 quietly updated its removal policy this year?
For 20 years, it used to be you could have your files removed if they were uploaded without permission.
Now? You have to full-blown doxx yourself for them to even begin considering it.
@rari_teh If it is because of Aeon Genesis, that would be really sad IMO. I completely understand their reasoning for not wanting to host their translations on RHDN anymore.
I'm seeing some comments about how this can deter corps from filing takedowns. While I understand the sentiment, this policy doesn't mean anything from a legal perspective.
It only affects those who aren't willing to go to court, i.e. community members.
https://t.co/pNGXtUHQCt
@chrisprice A site policy has no legal value or bearing at all. It's not going to stop a fraudulent actor from filing a DMCA request, nor will it increase the barrier in doing so in any way at all.
A lawyer will simply ignore this passage, if they read this document at all.
@chrisprice A site policy has no legal value or bearing at all. It's not going to stop a fraudulent actor from filing a DMCA request, nor will it increase the barrier in doing so in any way at all.
A lawyer will simply ignore this passage, if they read this document at all.
If I spend many hours making something for free, then yeah, I think I should get some say in how & where it's uploaded.
This has nothing to do with deleting stuff after the fact in a fit of rage. Asking for permission before redistributing someone's work is basic human decency.