CORE LINK gameplay test ⚙️
Enemy waves
Mecha deployment
Tower upgrade UI
In-game sequence when skipping the combination animation!
적 웨이브
메카 출격
타워 업그레이드 UI
합체 영상 스킵 시 나오는 인게임 연출까지 테스트 중입니다!
#indiedev#gamedev
주인공 합체 메카, 그람버스트입니다.
그냥 제가 좋아하는 로봇의 요소들을 잔뜩 넣었습니다 ㅋㅋ
크고, 묵직하고, 합체하고, 무장 많은 로봇 좋아합니다.
이런 디자인을 좋아해요.
Main character combination mecha, GRAMBURST.
I packed it with all the things I love about robots.
Big, heavy, combining, and loaded with weapons. 😂
This is exactly the kind of mecha design I love.
#indiegame #mecha #gamedev #indiedev
A month ago I quit my job with no idea how to code, just a dream of making the game I always wanted to play. I spent my last $1,400 creating it.
Today over 17,000 of you have played Aestra. Seeing my game full of life, players trading, dueling and teaming up in the main city hub, doing content together. It’s just amazing to see.
I still have a big list of probably 50 things I want to add, and they’re coming. Every player and every character lost to permadeath keeps me going. Thank you ❤️
Built with Claude Opus 5.5 & @TesanaAI
Link in comments, play for free in your broswer! 👇
@PIASKGames Thanks for taking an interest! This is actually the basic unit deployed from the Barracks Tower. There are stronger variants as it gets upgraded! 🛡️
정규군 타워 메카 컨셉입니다.
병영 타워 센티넬
라이플 타워 발키리
포격 타워 발리언트
지원 타워 오라클
각 타워마다 역할과 파일럿도 따로 구성하고 있습니다.
전부 만들 생각을 하니 벌써 아찔하네요 😂
Regular Army tower mecha concepts for CORE LINK.
Barracks — Sentinel
Rifle — Valkyrie
Artillery — Valiant
Support — Oracle
Each tower has its own role and pilot.
Now I just have to make them all... 😂
#IndieGame #Mecha
CORE LINK — KAI
정규군 전함 코어 캐리어 특무부대 대장, 카이.
캐릭터 소개를 겸해서 짧은 영상 테스트로 만들어봤습니다.
Regular Army — CORE CARRIER Special Operations Commander, KAI.
Made as a short video test to introduce the character.
#IndieDev#GameDev#Mecha