Here's a look at Patrons of Sound!
A dark fantasy action rhythm-based game I'm currently developing.
This short prototype shows rhythm-based combat and collecting items.
Attack on the beat and discover items info in the inventory scroll!
#gamedev
@MBashirzadeh Yea right! The busy but lowpoly 3D shapes will help compensate the plain cell shaded material I'll be using with a subtle albedo texture.
Enemy - Attack and teleport.
This fleeing enemy disappears as you get close!
A trail of particles indicates their next spawn.
#indiegame#gamedev#unity3d#devlog
Video settings window update.
Feeling dizzy from all that post-processing?
Or you just want to get those 240fps?
A settings window is all you need!
#gamedev#devlog
FX Artist Carl Krause has showcased an amazing procedural explosion VFX, made in Houdini and Nuke:
https://t.co/4SRKc3O0Q4
#vfx#houdini#nuke#vfx#3dart#gamedev
Finally rendered my #ShangChi chest armor #3D model!
I loved the movie and I also loved to discover more #MarvelousDesigner through this model's making.
https://t.co/QIzLVuGt21
https://t.co/VTNn1wLBZn
#Marvel#3dmodeling
After 3 days of modelling my Dark Souls 3's Dark Sword is here!
In honor of #FromSoftware's #DarkSouls 3, which I finally completed few weeks ago. Hope you like it!
https://t.co/deAxahbdps for more.
#3D#Modelling#Weapons