(repost)
Progress on a game i’ve worked on here and there.
Recently added a lot of dialogue functionality!
Tagged interactions can be brought up in conversation with tagged characters.
#gamedev#gdevelop#pixelart
Some discontinued #pixelart assets textured in #aseprite, modeled in #blender
put together in this room, mimicking my first #3D project.
Hard to do pixel art modeling in blender to be honest, but it can be done.
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#gamedev#pixelartist#3Dprops
#3D Thresher cat and Dolphin cat #monster#pets. Concept designs based off my older #pixelart work of them.
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These are just concepts for fun. I did these last year in November 2023.
A #inventory template with item limits, Inventory selection, inventory use, pretty neat drag and drop code (sad you can see it all here)…typical stuff that is taken for granted.
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This is part of two examples. Making a tutorial..slowly.
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Made in #gdevelop
Shark-dog/cat hybrids for a pet game I was working on.
Not inherently original, people have already drawn shark + 4 legs.
#wip#sharkcat#sharkdog#petsim#devlog
Testing the main collection mechanic and string updating.
Just a test though, not accurate gameplay.
Though, I have done more complex things.., I’m incredibly proud of my development progress.
This in the beginning, I couldn’t even do this much.
#devlog
I just released a #Dialogue Extension the uses the #DialogueTree for users of #GDevelop!
You, by all means, do not need to use the extension and can instead just take the dialogue system itself in the example project.
Download on itch: https://t.co/p2pCwtHd1v