Some quick #conceptart, using lighting to contrast the environment with the night sky, showcasing something otherworldly or the personification of "hope" existing in space, instead of on earth. #digitalart#CLIPSTUDIOPAINT@Raf_Pires@HCICT_SteveH @mmsherpa
Concept Art of Mace Object, then a simple interpretation Modelled in #Maya3D, then imported into #UnrealEngine 4.26
All left to do now is to texture the model!
@HCICT_SteveH@Raf_Pires @mmsherpa
Only a quick texture to see how it looked, very pleased with it so far. First time creating and exporting a fully textured object from #Blender3d to #UnrealEngine. @HCICT_SteveH@Raf_Pires @mmsherpa
Huge thanks to @skills_jersey for supporting @Highlands_JSY Digital Games students for their assessed networking event. Special thanks to @SwitchSocial Steve and Dean, @SidePlay Carlo and Paul for coming along and generously spending time talking with the students. @mmsherpa
Here is an older version, I got distracted whilst doing the lighting, furthermore I felt the design wouldn't provide the same unnatural feel as the newer designs. The blades used in this come across well crafted, rather than the more basic arming sword design I switched to.
In Brazil, this couple planted 2 million trees in 20 years. So far, 172 species of birds have returned, 33 of mammals, 15 of amphibians and 15 of reptiles. In addition to that, more than 293 species of plants. 💚 💚
😱 They call it Tetrad, but we call this procedurally generated creature terrifying!
What #madewithunity creatures have you added to your game, and how did you do it?
🕷️ @Makan_Gilani