π HPArt Fast Character Rigging 1.4.x is coming soon!
This update brings major improvements designed to make character rigging faster, smoother, and more efficient β helping you save hours, or even dozens of hours, in your workflow.
A complete step-by-step tutorial is currently in production and will be available soon on our YouTube channel.
Follow HP Art Toolset to stay updated and see the full workflow in action.
π¬ YouTube: https://t.co/AStz4i5vGM
π Product & Download: https://t.co/lVQy2hnSjX
#rigging #maya #unrealengine5 #3dcharacter #gamedev
https://t.co/FRCKJRZQh2
Auto Corrective Pose is complete.
One click automatically sets up pose drivers and generates corrective blendshapes for each joint.
It calculates the actual bend angle between 3 bones, so it works perfectly with both IK and FK.
All shapes remain fully sculptable.
#rigging
@Shoonee27 Thank you! Iβm still developing the tool, and the official trial version will be released on September 15. If youβre interested in character rigging, feel free to give it a try β Iβm sure youβll find it interesting and fun to use!
https://t.co/tdSvBt9Ad3
The 1-click Full IK/FK Control Rig is ready!
Now I can fully rig a character in just 3 simple steps β all within a few minutes.
Auto Corrective is still in development and coming next.
Would anyone be interested in a tool like this?
#3d#maya#rigging#3dart#GameDev
How long does it take you to rig a character for a game?
Watch me create a game-ready character rig in just a few minutes. Years of experience as a 3D artist, packed into one simple and easy-to-use rigging tool.
#rigging#maya#AI#character
@filip0x1@tripoai If you use Maya, you can take a look at my ultra-fast rigging plugin for characters, especially AI-generated characters. Please check out my YouTube channel. Thank you.
https://t.co/CNLx3hQZ33
@thebuggeddev Tripo AI is really good. The hardest part for games is creating clean, separate low-poly modules. It may handle this better in the future, but for now there are still many limitations for actual game use.