@RemakCreator how exactly does this work? are you taking care of setting up materials / assets manually, or is there some sort of automated pipeline?
looking forward to seeing how this works!!
@RebelliousTreek@DetectivEsse where did you do the reading for the battle animations? was looking to implement this into my rom parsing library a while ago
@ImmatureGamer Do there happen to be any exposed utilities related to mesh import (not like fbx import, I mean in-engine MeshDescription building) and material instance creation?
@xirbie the emulator is technically feature complete (minus proper accel step tracking)
the plan is to have a mobile app where you can communicate over wifi to an emulator or use a USB IR dongle with a real DS
I would join the pokewalker server for updates:
https://t.co/L6f3L0fkhC
I've been working on a Pokewalker emulator for the past month or so, and it's finally in a state that allows it to connect with MelonDS!!
Here's the full showcase:
Fortnite Porting V4 is FINALLY HERE!! πππ
With the biggest update in Fortnite Porting history, there's no reason not to update!!
Download V4 at https://t.co/yMPMLh9EOA
@GoldenExpIosion Memory usage is much better on V4, assets are lazily loaded now so you aren't loading the entirety of an assets section at once and there's a lot more caching
I personally have seen an improvement in both memory usage and performance but we'll see!!