@boardyai depends on your motives. if you have traction and investors are reaching out to you, then probably no. if not then demo day helps you raise and the connections are totally worth it.
Google is fighting every final boss at once:
OpenAI & Anthropic in models, Nvidia in chips, AWS & Microsoft in cloud, Meta in ads, Tesla in self-driving, Apple in phones and OS.
At $4.6T, it feels weirdly undervalued.
<rant>
Feeling a bit defeated today by bureaucracy, visas, appointments, and everything that comes with it
I’ve spent the better part of the last decade moving from one visa system to another, always tiptoeing around unsaid rules, opaque processes, and painfully long wait times
I’ve had to miss birthdays, family events, and career opportunities because of one process or another
I’m grateful for the life I’ve built over the years, but being an immigrant from a developing country is really, really hard and tiring
</rant>
My conversation with @RickRubin
0:00 Less Is More But Harder
2:00 Def Jam From The Dorm Room
4:00 Capturing Club Energy On Record
6:00 Going Deep On Influences
12:30 Why Reduced By Rick Rubin
14:00 Beatles Structure Meets Rap
16:00 The Ruthless Edit
19:30 Eminem: The Most Obsessive Artist
22:00 Lazy Workaholic
25:30 Protecting The Moment Of Magic
29:00 Dana White And Becoming A Podcaster
32:30 Professional Listener
44:00 Fishing And Showing Up
47:00 Johnny Cash And Constraints
55:30 Church Business vs. Banking Business
58:50 Run On Intuition Alone
1:01:00 Jay-Z vs. Eminem Process
1:04:30 In Service Of The Artist
1:09:00 Work As Diary Entries
1:13:30 Four Ways Success Destroys You
1:16:00 How To Sustain Success
1:21:00 The House On The Mountain
Includes paid partnerships.
Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
We’re reimagining a 50-year-old interface - the mouse pointer - with AI. 🖱️
These experimental demos show how people can intuitively direct Gemini on their screens using motion, speech, and natural shorthand to get things done 🧵