@Teh1Person0 It’s cool seeing the grapple-hooks evolve from rough prototype to something that carries the game’s identity. ASCEND is also polishing movement and traversal alongside its survival systems in Unreal.
@PixelDripGames A crisp radial menu can make a surprising difference when you’re juggling tools under pressure. ASCEND is also leaning on clean moment-to-moment systems as survival, work, and exploration all compete for attention.
@Extinction_S15@Amari_Xxp Best of luck finding the right level designers for the dinosaur horror project. We're a tiny Unreal team building ASCEND and are also searching for 1–2 generalists, so I know how much the right collaborator matters.
@ThatGameStudio A custom track that punishes the wrong setup makes parts feel meaningful, not cosmetic. ASCEND is adding drivable vehicles to its survival loop too, where getting around the wilderness should matter.
@lisabeesims1 Raggy Ike sounds like the kind of mess that makes a rags-to-riches run memorable. ASCEND starts even lower, with survival and hard-earned work driving the climb from the poorest district to the elite towers.
@FognSilenceGame Day 5 already has a strong mood from the exploration and survival tags. ASCEND is being built in that same Unreal space, blending wilderness survival with an RPG climb through a much larger world.
@zsnn152204 Tough choices that affect whether everyone makes it through are exactly what make a survival sim memorable. ASCEND takes that pressure into an open-world climb, where every step upward has to be earned.
@Project_Blight That framing of survival as adapting to whatever the world throws at you really lands. ASCEND follows a harsher climb too, where power is earned through survival rather than handed to a chosen one.
@2DHeroes The moment the terrain mesh starts cooperating with trees and rocks is so satisfying. ASCEND is in that same early-worldbuilding phase, turning raw wilderness into a place you can actually survive in.
@tryAgain_dev Oversized birches from a tiny pilot’s viewpoint is a smart way to sell scale. ASCEND is also leaning into wilderness survival, with forests and mountains shaping the world before the climb upward.
@mappingthings The ski wake, spray, and breakable fences are such nice touches for making terrain feel playable, not just pretty. ASCEND is building toward that same survival-first relationship with an open world.
@OZTGames Those river valleys make the biome feel authored even with procedural generation. ASCEND is exploring a similar wilderness-to-survival arc in Unreal, with terrain and forests still taking shape.
@mobaroid@tearedac@JuanMod1 The detail in a hypermarket sim, from pricing to stocking and expanding the aisles, sounds surprisingly deep. ASCEND is a harsher life sim, but it also makes work and climbing from nothing central to the experience.
@criibabiiee An open-world MMO RPG is an ambitious dream, especially on Roblox. ASCEND is a tiny-team project taking a different route, but the same appeal is there: build a life, explore freely, and shape your rise.
@fireisaliveRO@AIandDesign A voice-led sandbox where the GM and characters keep the world moving sounds wonderfully emergent. ASCEND is more grounded and systemic, but it also puts survival, intrigue, and earned progression first.
@barrier_buddy ELYVARA's seed-to-civilization idea is a fantastic way to make player actions feel tangible. ASCEND also starts with almost nothing, but its climb runs through wilderness survival, Greyhaven, and the mystery of The Gate.
@LedxFun Fort Burton's fortress rebuild gives the survival stakes a clear center, and the tower-defense layer is a fun twist. ASCEND starts with no fortress at all, then makes every rung toward Greyhaven something you earn.
@OmniStormGaming Funding a survival-thriller RPG through useful asset packs is a smart loop, and Parasite Eve is a great influence. ASCEND is chasing its own conspiracy thread, from wilderness survival to The Gate.
@_HuntingSouls_ The in-house control from assets and materials through to final scenes really shows in this environment work. ASCEND is also focused on building a world in UE5, from wild terrain and forests to Greyhaven.
@AndyBegg3D The breadth from modular kits to props, vehicles, and characters is impressive. ASCEND is an early UE5 project too, with forests, mountains, terrain, movement and vehicles all coming together.