@/notalainaell685 is NOT my account. Been aware and reporting this for over a month, but until X actually does something about it all I can ask is that we keep awareness up for now. Thank you everyone who’s been helping notify others!
@polozad@ThatNgonGuy Cool, thanks a lot for the reply! I wasn't aware of the cover patch feature. Can't wait to see what you can come up with to fix those extra islands. It would also help a lot if you could make a video explaining the main features. I feel like I'm missing on a lot of functionality.
@ThatNgonGuy@polozad Thanks for the reply, Jordan! The thing is we receive our CADs from a supplier and when needed would just remodel them by hand. If I add an additional step to clean the CAD, the whole process would take close to the same amount of time as it does with our current pipeline.
We are 10 devs working on this crazy stylized open world delivery game, its been quite the ride & we've been asked for more gameplay footage so at Future Games Show we provided some! Check it out here!
https://t.co/sAhrVAuF83
#IntoTheWindGame#IndieGames#Gaming#CozyGames
Trash City Turbo is about being the fastest street sweeper. Here's some high level game play showing a fast time
- Create your own route, maximize your run
- Utilize 'fast cleans' and stunts to refill turbo & big suck
- Hit restart and go again until you hit that perfect run
What happened to using this as a texture place holder in videogames instead of AI?
"We forgot to remove the AI assets" thats exact why this pattern is so visually strong
This indie team is making a game where a girl leads her floating village across the ocean after losing her parents
- Herd sea creatures & protect them
- Surf waves with a kite as your sail
- A young fish is your only companion
It's called The Edge of Water. This looks stunning!
Here’s a quick breakdown of my Trim Sheet workflow for real-time environments, focused on smart reuse, and production-ready.
Full breakdown👇
https://t.co/TlBfwlmbBL
#GameDev#EnvironmentArt#3DArt#TrimSheets#GameArt
Open to work (Full-time & Freelance)
Hi everyone, I'm excited to announce that my most recent environment is complete! 🥳
I had a lot of fun working on this one, and I'm happy to have another portfolio piece in the books!
You can check out the project and its breakdowns on my ArtStation in the comments below! 😁
Introducing, Project R.O.A.C.H. 🐴✨
A revolutionary gaming controller that puts you in the saddle, making your next adventure in the Continent more realistic and tactile than ever before!
Ride off into the sunset on R.O.A.C.H. today: https://t.co/v3JfZyYEGw
We're not anti-tech, we're anti-theft. If the future of “innovation” depends on stealing creators’ work without asking or paying, that’s not progress - it's stealing, and we shouldn’t accept it. #StealingIsntInnovation
This bad account shamelessly stole my product, bought it and is reselling it on their page. I would be grateful if you could support me and report this theft!
Support, I hope you're reading this!
@ArtStationHQ
https://t.co/OkZrbtfKRC
Wayfinder Inspired Sword - PBR Hand-painted
Inspired by Wayfinder, I created this sword as a personal challenge to push my sculpting abilities and focus on the PBR hand-painted texturing process.
Artstation: https://t.co/PXsgU3SIqk
#Stylized#Wayfinder#WayfinderFanArt #TheArtofWayfinder #FanArt #StylizedWeapon #Props #Weapons #GameArt #HandPainted #PBRHandPainted #RealTimeRender #GameReady #3DModeling #Sculpting #ZBrush #Blender #SubstancePainter #Texturing #GFactory #Sculpt #HandPaint #NoAI #Swordtember
@AndyBegg3D Depends on what you're gonna use it for. In general my advice would be to familiarize yourself with how the modifier stack works in Max. You can still keep some of your Blender workflow, but other things you'll have to adjust to. Feel free to DM, I'll be happy to help.