I donโt do much Twitter-ing nowadays, but a quick life update from meโฆ
In July I was laid off as part of a restructuring on our team at MNA.
Given the state of the games industry, I decided to shift into one of my other great passionsโฆ ๐๏ธ๐
My thoughts are with everyone struggling in the games industry right now. I fully support those who are persisting with it, but for those considering a move away, there are exciting industries out there to transfer your skills to, if you open your mind to them! ๐
I donโt do much Twitter-ing nowadays, but a quick life update from meโฆ
In July I was laid off as part of a restructuring on our team at MNA.
Given the state of the games industry, I decided to shift into one of my other great passionsโฆ ๐๏ธ๐
Excited for my first trip out to the Formula 1 GP in Austin, Texas next week, where Iโll get to see some of the activations Iโve been working on in the hands of the public.
Itโs a real time of learning and growth for me, and was much needed!
Featuring me! ๐๏ธ Watch if you'd like to hear a little more about how we approach audio in MNA, especially on how we work with narrative to tell stories with sound. ๐
StereoLab plug-in by @BOOMlibrary is FREE this week. Super versatile stereo-imaging plug-in, with 4 modules that can be ordered how you like to create various effects. UI is super clean. Big recommend!
#sounddesign#gameaudio#mixing#audioengineer
Todayโs the day, Neighbors! Beta Season 2 is now LIVE!๐
Get ready to explore Lummelunda, dive into new quests, a new economy, fresh regions, & much more.
If you've already claimed your free land, head over to our website and start having fun in the archipelago!๐ธ
Stay tuned, because more surprises are on the way.๐
Check out this 1-minute video by @HarleyphonicUK ,where he simply creates a tension and impact sound design by using AMBER on a horror game scene.Perfect for sound designers working on a horror game project
For further info about AMBER, visit https://t.co/gKD0uh41Rs
#GameDesign