@yiningkarlli This is my story too but my introduction was Halo renders. The tipping point that sent me on a path to my career was emailing the book authors to confirm material information so I could leverage Maxwell Render.
@kenpex Great post, Angelo. A benefit I've enjoyed when applying frameworks like this, honestly confronting the importance each resolution (angular/chromatic/spatial/temporal/etc.) has to your product. It has a habit of surfacing opportunities to cheat more.
The program for #rtradvances for @siggraph 2023 is now online - check it out! Amazing talks from across the gaming industry for advances in the real-time tech
https://t.co/pYQMqisbsg
The AI, volumetric and animation tools that helped make @Pixar’s ‘Elemental’ possible --> Neural style transfer and enhancements to Pixar’s curvenet animation tools were part of the toolset on the film. New coverage at @beforesmag https://t.co/SCwjWOzeOV
Sometimes a limited palette can be really useful. It may look "colorful", but it's really just... green. Open it in PS and look, more or less one shade. The variation that makes him live is saturation.
I am pleased to share our #EGSR2023 paper with P. Barla and G. Guennebaud: A new method to do spectral upsampling that permits to explore metamers of a given color: https://t.co/whdKuwMHhS
It allows to design interesting spectra, such as the Usambara effect. 1/5