There are a few things that I look back on as my mistakes in the early days.
Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters.
I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points.
On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better.
One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on.
We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.
Sorry, Sandy.
“You paid Iran $300 billion dollars to re-open a Strait that was open the entire time?”
“That’s right, Dave.”
“And this was after you defeated them 50 times?”
“That’s correct, Dave.”
Merz: "Ukraine has been defending its freedom for more than 4 years."
(AfD members laughing)
Merz: "That’s telling sign, ladies and gentlemen. They laugh about it, they laugh about fate of millions of people in Ukraine and they travel to Moscow for their champagne receptions."
@ZPostFacto If you use AI like a tool (as you should) the results can be amazing.
The scary part is when people try to use AI as an replacement, that can often go downhill very fast.
I always try writing as much code myself, but if I get stuck/need a second opinion, AI is great.
I love when people fall out laughing.
I love how much we can’t control ourselves in this moment. It’s one of my favorite feelings.
Re-telling this story would not do it justice. This is really a "You had to be there" moment. Lol
We see our home planet as a whole, lit up in spectacular blues and browns. A green aurora even lights up the atmosphere. That's us, together, watching as our astronauts make their journey to the Moon.