We are excited to announce a new pricing model that makes our industry leading technologies available to a broader range of studios!
Find out more at: https://t.co/DkkDOF197A
The last few years have solidified what AI means in the tech world, so to avoid any confusion (no we're not creating an all-knowing simulation intelligence… yet) we've renamed Havok AI to Havok Navigation.
Same great games middleware, slightly less confusing name.
On the way home from GDC. My first since covid. So nourishing to see the dedication and passion from everyone despite tough times. Apologies if I didn't get to catch up with you despite my lame promises.
Today we're presenting a talk on what we learned integrating our Physics, Cloth, and Navigation middleware products into #UnrealEngine5 If you use UE5, are thinking of integrating your own tools, or just want to say hi, drop by Room 2009 at 11:30 #GDC2024 https://t.co/aGAsYDIpAq
We might have taken testing ragdolls with real world physics a bit too far this time.
But there’s always space for one last demo while packing for #GDC2024 !
#SuperMarioBrosWonder is a jump into the unexpected with Mario and friends, but you can expect great use of Havok Physics from the brilliant team at Nintendo.
Right before I take a Christmas break from social media, 80 Level have published an interview featuring my insights on the chocolate bars project I recently worked on, link below!
https://t.co/1wI9NYkx3e
@PierreTerdiman Isn't that just a testament to the success of the middleware? How few pieces of software actually reach this stage - I think its super rare.
@realBobbyHealy@MannaAero What influences the pattern? Assume delivers originate at the hub e.g. Shopping area but why are the paths not straight lines from there?