@TroublesXIII@Helldivers_NOW A big reason I didn't dive much was primarily because it was a cape and that we didn't know what we were fighting for was until the day before the campaign ended
@MichelleFreeHug Hey, don't you forget what they did with the maxigun. They made it worthless after the first few enemies because all the bodies blocked all the bullets
@helldivers2 Well it's a good thing the game doesn't describe different difficulties for enemy spawns because only learning what the reward is less than one day before the campaign is over because this reward is not even unique enough that I'd want it
@entropyofdesire@monsterhunter The problem with that is the chests in World/rise got replaced by the sekret. Getting items and equipment were inside the tent like how is was at the beginning of wilds. But now it feels like they can put a chest down anywhere and call it a camp without a tent
@plasma_lizard I say that's a zoh shia spawn. Not exactly zoh shia as it was separate but the result of a guardian getting frenzied by shagaru. This comes out of dosha, the zoh shia we fight in game is what came from the original zoh shia
Really disappointed with this one and how little they gave it. Boosted dragon piercer and offset thousand dragons along with dodging coatings and lock on arrows for the wound closure attack. I stopped using bow after the story and this doesn't really impress me in the slightest
@Akl0l@TweetingGaruga Yeah I'm hoping that's the case but that's also all we've seen so far. In the initial trailer I remember rathalos being flinched 3 times in a row with the new great sword combo so it worries me
@TweetingGaruga To me it honestly looks like every final hit of a combo flinches the monsters guaranteed and the monsters have little to no openings anymore