It's here!!! My solo dev'd tech-noir survival horror game Hollowbody is...
๐๏ธ AVAILABLE RIGHT NOW ๐๏ธ
You can grab the game on Steam or GOG at the links below๐
If you enjoyed the game it would really help make the game a success if you left a short review on Steam ๐ค
Did you know that Silver Pines uses rotoscoped animation? ๐ฒ
Our team made costumes and filmed themselves performing animations before then drawing over the footage frame by frame.
It's a long and inefficient process, but it gets great results that you can't get any other way.
Cool 3D concept renderings of ChinaTown I did for the game Fear Effect 1995! These renderings were created at the dawn of CGI. I used Power Animator which was the precursor to Maya. The software ran on Silicon Graphics computers.
#illustration#popculture#movieart#FearEffect
basically I want to render a very specific crunchy pixel size, somewhere around 720 on the Y axis. I'm testing atm finding the monitor's closest supported resolution to that and using 'Set Screen Resolution' node but not sure if this is the recommended approach?
UE folks! what is the best practice for forcing the game to run at a specific resolution? I've tried a postprocess material (bad for performance I presume), I've tried ScreenPercentage (bad because its relative to screen resolution).
currently testing 'set screen resolution'
man, just got smacked in the face with so much nostalgia
it was so exciting reading these coming soon boxes in the lead up to the PS2 launch. Just seeing those launch titles again all stacked up โฅ๏ธ๐ฅฒ
also that Toys'r'Us looks legit identical to the Swindon store I used to visit