📢📢📢introducing 𝐏𝐨𝐰𝐞𝐫 𝐅𝐨𝐚𝐦
A 3D representation that can be ray traced or rasterized in real time, with NO COMPROMISE in quality.
- Project: https://t.co/LkmVQjkIt2
- arXiv: https://t.co/TtMbyKrvrp
Rasterized at 3DGS-class FPS
Ray traced at Radiant Foam speeds
@VincentBcht_3D@trailbotic Very clever! I don't see the kuwahara filter applied to the screenshot though - are you applying it directly within the foliage material or doing it via a post process material and masking out the non-foliage?
I revisited my #UE5 blackhole project recently. Updated the lighting. Before the light was only coming from the photon sphere around the event horizon. Now, in addition to that, I've added light coming from the gas itself, which gives it a much more realistic appearance.
More screenshots in thread.
I am working on new environments for the UNDERKEEP game from Rake In Grass studio. If you like old-school dungeon crawlers, you will love this! And! Demo was released on Steam yesterday evening!
I’m using a custom sprite-based lighting system, so I thought—what if I used particles instead of sprites?
Now I just need to figure out why I’d even need that in the game 🤔
#unity3d#shadergraph#vfx#gamedev
🎨 Gaussian Splat rigging opens infinite artistic possibilities!
Realtime rendering with my VHS effect in VR
1.5M splats running at 80 FPS in VR with bone-based Mixamo rig animation.
Travel into the volumetric worlds of Valerian and the City of a Thousand Planets, reimagined in that bold 1980s sci-fi aesthetic ✨
@theworldlabs@TheoMediaAI
Technical
• GPU compute shader skinning (256 threads)
• Linear Blend Skinning (LBS) with up to 4 bones per splat
• Bind pose capture for accurate deformation
• CommandBuffer synchronization for frame-perfect timing
Why splats are perfect for comic art I think:
Each splat is a volumetric 3D ellipsoid that naturally creates crisp edges and flat color regions—the essence of cel-shading. No complex shader tricks needed. The volumetric representation itself gives you that graphic novel aesthetic.
#Realtime #GaussianSplatting #VR #GameDev #Unity3D #VolumetricRendering #ComicArt