Flat2VR Spark helps brilliant VR creators bring ambitious work to market as official releases.
Our first Spark title is out today: FlatOut 4: Total Insanity VR, led by Mutar (NoMoreFlat).
If you’re building something special in VR, this is the kind of future we want to support.
Play it here: https://t.co/AIVHO68r1L
@Flat2VR@GAMERTAGVR This is a fantastic port. I had my wheel and pedals working, but there is still some refinement to how the wheel behaves in game to work on. I'm going to try making a separate profile with the wheels software and give it a go again. Congrats on this port!
How about some seaside jams to vibe to? 🎷
Enjoy this early look at the incredible music from our upcoming course, Blokhaven. Our joyful new course arrives to VR platforms on Thursday, May 7th!
@SkarredGhost I like the modern aesthetic, but after using it for months, the overall takeaway I have is the OS itself is just not great and Navigator will change anything about that
@is_a_person@SadlyItsBradley I have a couple PCs dedicated to being on 24/7. One being a streamer I can access my main steam profile from when I'm away from home so my main PC doesn't need to be on all the time.
@SadlyItsBradley As an F1 fan something is telling me that a VP is going to be needed to enhance the next few seasons. As soon as I saw them using the AVP, that solidified that for me. They did it with the PGA and the NBA. If I were a betting man...
@axbehr@samsheffer He used a Meta Quest 3 and the Hyperscapes app. You scan what you want to scan, the scans used to be rendered of headset, but they moved to being rendered on headset and you can share them once you're done. Takes typically 5-10m to scan 4-6hrs to render