So here's what I've been working on in the past 2 weeks 🦑
A lot of stuff is still missing but we're finally getting to the interesting part of this rework. There'll be some more footage and an announcement in the next blog post (which will likely follow in the next few days)
Wow, Athenian Rhapsody is @AppStore 's Game of the Day for November 22nd!!!
Thank you @Apple for all of the genuine admiration, love, and showcasing towards my craft since Athenian Rhapsody's launch - I can't wait to put more games on your platform!!!
#OnTheAppStore
🏀 When you've played the same level too many time.
The game is not inherently about speed, but I really want to ensure those who enjoy it can still find fun in the levels, after explring everything you may end up playing like this!
It's all about that bounce!
#gamdev#ue5
Spend too much time on this camera.
This is the current state, still a bit to do.
At no point in this video do I make an input for the camera, it's all done automatically based on movement input, velocity & learping between some focus points.
#gamedev#ue5#prototyping
1. Open Github
2. Search for "raycasting"
3. Download the code
4. Build the project and see it running
5. Continue your day not knowing anything about how a raycasting engine works