@EliasDaler Yup. And people goes even deeper then just creating “pictures”: they write annotations in code for AI to create docs and puts hours into that - instead of writing actual docs by themselves. I’m just horrified that schools starts picking up on that madness. Dark times.
@EliasDaler Teacher at my kids school just said to them to instead creating schools newspaper cover by hand they should generate it in Canva using AI. You could see how deeply this crap is embedded.
I’ve been on a preview show of #ResidentEvil movie by Zack Cregger. It’s sick! Definitely the best RE movie and one of the best horror movies I’ve ever seen. Everything is on spot. Kudos for show scenery.
@Pirat_Nation It ends up like this when people don’t give a shit about optimization. Everyone in gamedev are now “hurray!” then put everything in without a thought.
@adsk4 Everyone always said to me that SH1 has old and bad graphics. But I played it in a dark room, on big screen connecting my PSP and I must say: art direction in this game and level of details (snow, rain, character reactions during run) are phenomenal. Definitely my beloved SH.
@EliasDaler@pikuma From my experience it’s always people who don’t really like what they’re doing - or quickly want some effect. But art (programming also) is being born in the process and the struggle that becomes discovering what your art is about.
Do you guys remember the old days when games where so thrilling that you cannot resist to stay up whole night playing them? Dungeon crawlers, where everything can go south, uncharted territories and monsters crawling beneath cities? Imagination was key. #dungeoncrawler#drpg#dos