SMITE 2'S OPEN BETA IS LIVE ON ALL PLATFORMS!
⚡ 45 Gods
⚡ Joust & Duel
⚡ Assault Alpha
⚡ and SO MUCH MORE!
Download and play free now - https://t.co/awQB4WJxNq
Thanks so much for tuning in to the 11.7 Summer Rewind Update Show!
If you missed it, check out the full Update Notes below, or hop on PTS, LIVE NOW, to try out all the upcoming content and changes!
⚡https://t.co/35MGQzFYE3
Finished the last interlude today at 5:21. That is a wrap: Wind and Truth, Book five of the Stormlight Archive, is finished. Tomorrow morning, I'll hand it off to the proofreading and copyediting team. 491k words. The first file I have in my folder for this was dated March 2021, though active writing started about a year after that. So two years and a few months spent working on this full time, with another year of working on the outline. Feeling great about this final version! See you all December 6th. The book, finally, is DONE.
"You have some nerve challenging the leader of the Iron Fang!"
Iron Fang Anhur joins the fray, and you can own this skin for SMITE 1 and 2 by picking up and completing the Galactic Frontier Cross-Gen Pass!
You can get in on early testing of Ultra Strikers this weekend! It's a soccer-like shooter, fun for casuals and very sweaty for competitive types! Teams of 3!
Just head over to the steam page and Request Access! https://t.co/QIg1OevTwE
We'll be hosting another playtest this weekend! Just request playtest access on Steam.
Schedule:
- Thursday, May 16th - 8-10PM EST
- Friday, May 17th - 7-10PM EST
- Saturday, May 18th - 7-10PM EST
- Sunday, May 19th - 3-6PM EST
https://t.co/QmCTISBhC5
The first computer art tools were pixel editors, the apex of which was Deluxe Paint for the Amiga. Then Photoshop came in and changed the paradigm to image editing: old schoolers laughed at it because its pixel tools were so weak, but there was magic in changing the conceptual focus to the image and often editing it at a much higher resolution than the display. I’ve come to recognize generative AI art as the next paradigm change, away from drawing the image, towards specifying a scene through a combination of prompts, infills, and hand edits - whatever gets to the best result fastest. Fine Photoshop artists lament it (and shady IP practices warrant their respective criticisms) but ultimately it’s a new tool with a new paradigm that will likely become the predominant one in the future.
And though the current tools are all about images, they’re rapidly evolving into video and 3D scenes, the ultimate version of which may be full 3D scene and animated shot synthesis and tweaking at professional levels of quality. For those born after the birth of the personal computer and the internet, it’ll be one’s first contact with a complete technological upheaval.
The rapid burst of progress over the past 18 months in chat and art may be a bit misleading though, as they were preceded by 3 decades of directly applicable foundational research. Some areas of future AI application are lacking in these foundations, so we can expect progress to come in fits and starts. But the exponential upward trend is unmistakable.
From streaming on Twitch to making games, I am THRILLED to share my game's demo is AVAILABLE NOW during #SteamNextFest! 🙏
👉 https://t.co/emyXaxmTJV
💥 Anime 3D style
👥 Multiplayer roguelike
☠️ Challenge hard bosses
💠 Early Access Soon - June 27th
🤗 Lots more to come!
As we wrap May, I'm pleased to share we will open up @playdragonspire 3-player Combat Demo during @Steam Next Fest: June 2023.
Early Access to follow. Very much still in active dev, but I feel this is a better approach over random selection closed testing. Time will tell 😅
Worked our tails off to get an amazing Demo of @PlayDEADZONE together for #SteamNextFest. Come try our corridor extraction shooter set in space.
RT's appreciated, Steam Wishlists super appreciated!
https://t.co/NNrJ8nMCBR
The drifting tide is bringing new spirits to the Battleground in the Season of Souls.
Join us for a quick preview of our Conquest Map ahead of the Update Show!