Witness the fusion of art, technology, and movement!
We collaborated with @BRB and @KitHolder to blend dance and technology, pushing the boundaries of creativity.
https://t.co/1ORjc0H2wY
Seven organisations with complementary skills and ambitions, including BE-ST and one council, have come together to test scalable and accessible retrofit approaches in 12 demonstrator sites across the UK.
https://t.co/pQdKEmNoBm
If you're a fan of dance and interactive digital art, and let's face it, who isn't? Get yourself down to Birmingham Museum and Art Gallery to see our collaboration with Birmingham Royal Ballet and art director, Matt Clugston.
https://t.co/UOCOWA2kP5
Excited to announce a ground breaking collab between Birmingham Royal Ballet & Holosphere! Using state of the art mo-cap & Unreal Engine 5, we're setting the stage for an immersive dance experience like no other!#Holosphere#BRBallet#Epson#mattclugston
https://t.co/rKsGaVmmg5
@Cx2Talent@birminghamcg22@oursmartbrum Thank you for the kind words! If you have any information to send over in regards to the "event" then please send us some info in the contact us form on our website.
Thanks,
Holosphere
See Birmingham's statues through a new
lens with an augmented reality tour of the city's
monuments. 🏛📱
Download the app here: https://t.co/GxiFSgr04R
@birminghamcg22#B2022Festival
Is Birmingham’s history set in stone? Decide for yourself on our new augmented reality tour of the city’s monuments using the Set in Stone? App. 🏛📱
Download the app here: https://t.co/GxiFSgr04R
#B2022Festival@birminghamcg22#VR#AR
"BIRMINGHAM FOREVER!"
Agreed, @OzzyOsbourne. What a way to celebrate the end of 11 incredible days of the Birmingham 2022 Commonwealth Games!
Here's a quick look at last night's epic Closing Ceremony 🤩
#B2022#ClosingCeremony
“I was virtually paralysed by the end. The experience was so real, it was chilling.”
Our simulation immersed users in the White House Situation Room, placing them under extreme stress to understand how officials would respond under pressure in the event of a nuclear attack. #VR
This #ThrowbackThursday check out our #VR experience of the Round Room at @BM_AG from back in 2018, including our rendering of the Jacob Epstein “Lucifer” sculpture. #TBT
Multiple users shared the virtual space, each visualised as an avatar, with headset microphones enabling seamless communication.
By dropping a pin onto the model, any individual could beam down to the surface and be presented with a full-scale view of the site.
We partnered with Balfour Beatty to create a virtual planning room where colleagues could view detailed scale models of major construction sites.
Drone and LiDAR technology produced accurate, finely detailed recreations of complex environments, built using Unreal Engine 4. #VR
The event proved the perfect showcase, not just for the Vector, but for our ability to deliver far beyond the content. This was a complete, event-ready system, that could be run simply by ARC ambassadors.
When ARC asked Holosphere to support the launch of its ground-breaking Vector electric bike, it was obvious we had a shared desire to use new technologies to maximum effect. #VR#AR#VirtualReality
To give potential customers the opportunity to build their ideal bike, we developed proprietary 3D projection mapping technology to generate a spatial AR 1:1 scale model of the Vector.
Our Forest of Serenity #VR project has been used to transport patients in hospice care to immersive, calming environments, managing pain without medication.
Now finding a wider role in palliative care, it is also being used for emotional and psychological pain management. #XR