Iβm not the one criticizing Berwick or Anthony for this vid. Itβs the local Independent Living Centers that advocate for disabled people.
I sent detailed qβs to both men about this. Both had a chance to be heard; instead they both chose cheap attacks on social media.
Opinion: all of the weapons should be comparable to one another, with differences that edge out in some areas and lack in others. Hard-hitting vs Rapid Firing, Deep Penetration vs More rounds per charge, manufacturer buffs and nerfs(think attrition ROF buff as it got hotter). And the weapons should be offset by shields of varying resistances or outright protection: to use Star Wars Tech as an example: Ray(Energy) vs Particle(Projectile) shields; that would require a mixed loadout on ships to take down both types of shields(if equipped), before finally laying into the armor and hull.
@TheXReportCard@elonmusk@hasanthehun Fabio didn't have to take hair pills. He's a less fat and less bald whatever that one dude's name is he had sitting in the cuck chair.
@hasanthehun You didn't apologize, you equivocated your statement.
This is why everyone outside of your circle calls you a liar and why a majority of the country loathes you.
I would argue to make the nose guns modular. Similar to how the Ares handles different missile sizes. Players can choose to have either 1s5 or 2s4 or 3s3 or 4s2.
On the fuselage, two bays straddle the living quarters. On the Harbinger, the one on the starboard side is a torpedo bay while the port side is unused. This is where the guns could pop out. I was thinking 2s5 guns would be a bit much but this is supposed to be a heavy fighter after all.
That being said, I think the s4 and s5 nose guns should probably be limited to cannons or scatterguns. Reminiscent of the Motorkanone from the BF109.