In today's episode of #DoingOurBitPod, we take a deep dive into the wonderful environmental game design manifesto, Rambunctious Games, with the author herself: @gamegrower. How can we make our game worlds come alive, and how can that help our planet?
https://t.co/yjyQpDpdAu
All Rise — an inappropriately joyous game about fighting for the planet. A major report on our game that clashes Phoenix Wright, Disco Elysium and deck building with the ecological crisis - to help fund real court cases. Spread this far and wide! https://t.co/KvxBB2OkNl
excited to be working on this game set in a sideways speculation of India (!) with this fantastic team. working on this has catalysed my climate despair into joyful action & empowerment — hopefully it will do so for our players too 💙💚✨
Ok, very excited (and more than a little scared) about this, but it's ANNOUNCEMENT TIME!
The Beauty Cult proudly presents NECTARMANCER,
a Nurture-Punk Gardenvania.
Wishlist it now!
https://t.co/dEFcSMJUFL
(this is a scary step as an indie team, signal boosting appreciated!)
🔥🔥 Games, activism and the Art of Destroying Shit! 🔥🔥 As promised! How can games help dismantle and unmake current destructive systems? Join us to talk about it on August 30th! Sign up at the bottom of the blog: https://t.co/oLT68bKIHa
We were featured in an article for @CosmosMagazine talking about climate change and the games industry. It’s a really fantastic read and thanks again to Petra for taking the time to chat with us. ☄️
https://t.co/rVgwbCpmqo
Weeklong masters course on ecogames, featuring an all-star cast of experts in the field? Umm, yes please! Now I just need to get to Utrecht. And actually officially tie up my bachelor's degree.🧐Okay, who wants to go in my place?
https://t.co/qeFBufWR8F
“If the games industry were its own country, it would be approximately the 130th-most-intense emitter in the world that year.”
For @wired, I spoke to @afterclimate about his superb new book on video games, the climate crisis, and paths towards net zero.
https://t.co/ickfMVMVvi
Gibbon: Beyond the Trees finally has a release date on Steam - and it is just a couple of days from now 🥳
Our game launches on May 18th 2022! 🐵
Wishlist now!
https://t.co/ojANHRSiwV
This playbook for film & TV is utterly inspiring and a great read. Most of these lessons can be applied to video games as well - it has already transformed one of the games I'm working on. I'm extremely impressed and will be linking and referring to this resource *a lot*.
Made <1.5C without imposing a global carbon price (sounds good but still waiting for a plan) - great work @lesliehook + the @FT#climate team - a grim yet compelling game that makes you think... https://t.co/zfYsCtiJRo
So I want to talk about how companies report their CO2 emissions – and the way some games companies have run into trouble with it. This is inspired by some fact-checking that @lewis_gordon was doing, prompting me to re-check the numbers that @Nintendo reported for 2019...
Exciting news! The @IGDAClimateSIG Environmental Game Design Playbook is now out! It connects environmental psychology to best practices in game design, creating a common design language for discussing climate action in games.
Tomorrow is the day! All over the planet people will strike, march and protest to demand world leaders to prioritise #PeopleNotProfit
More info can be found at https://t.co/Ynp0V3jQ8q
Where will you be joining from?
#FridaysForFuture#ClimateStrike
🚨🚨🚨DIGITAL GAMES AFTER CLIMATE CHANGE IN BOOKSHOP NOW 🚨🚨🚨
Booktopia (AUS): https://t.co/7UgVXUp4EH
Amazon: https://t.co/qctNAz5W7V
Book Depository: https://t.co/FAy9cG25Ig
Also looks like you can buy the official ebook version on the Springer website (if your budget can afford an €85 book! i hate the pricing, im so sorry! academic publishing is a scam) https://t.co/tbWu33NKPH
So, as we are nearing launch of Gibbon: Beyond the Trees, we thought it might be interesting to talk a little bit about the background of how the game came to be. Make yourself cozy, it’s story time!