More #Blocktober! Here are some #leveldesign paint-overs for my 72hr jam map using #TeamFortress2's medieval mode (shown in my last post).
Showcasing some routing options within the play space. #gamedev
It's still #Blocktober so here's my #leveldesign submission for @tf2maps's 72hr Jam last month!
Besides the time pressure, the challenge here was designing the level for medieval mode, which led me to use different metrics that facilitate melee combat.
Just sharing a sneak peek of my TF2 King of the Hill map blockout, set in a cavern mine. Work in progress for #Blocktober#LevelDesign Check it out here: https://t.co/hWIIET1yxV
The Quake Christmas Jam 2022 just released and with this I'd like to share my entry!
The link to the map pack can be found here:
https://t.co/x0rl9qjS5M
#leveldesign#quake#trenchbroom#gamedev
https://t.co/JQc1cjvBLx
Excited to share the student game I've been working on for the better part of this year!
Doing level design, working on different types of areas, scripting quests and dialog with in-house tools was definitely a cool learning experience.
Check it out on steam for free!
Meet the university redefining what it means to be a games industry professional.
Students at Breda University of Applied Sciences go hands-on with game development tools, including Unreal Engine, to learn practical skills for the future.
Read more: https://t.co/BHvIq8kdq3 #UE4
We are officially out of Early Access and just released our MVP online today. 🥳
Play the most recent version of Caught on Tape, a first-person horror-stealth game, for free on https://t.co/G0U0RPjNS5!
@BuasGames#gamedev#indiedev#indie#indiegame#games#UE4#horror#itchio