J'ai officiellement terminé mes études
5 ans de chaos, de travail acharné et de sacrifices pour faire ce que j'aime.
Merci à tous ceux qui m'ont accompagné de près ou de loin dans ce parcours.
Ne lâchez jamais vos projets, peu importe les obstacles.
Peace ✌️
Dropped my new UE5 environment "SABOTAGE" yesterday
To follow up, I'll be sharing a few tech-art breakdowns over the next few days. First up: custom RGB Flipbook driven by World Position.
Full deep-dive on ArtStation:
https://t.co/PUyVdfT4bM
#GameDev#UnrealEngine5#TechArt
Hey
Just posted the link of my last post on @ArtStationHQ
Here are some renders :)
More on artstation as always
Mostly rendered on @marmosetco
Thank you all for the support :)
https://t.co/DUhiNGPNw5
#Gameart#props#hardsurface
Hey
Just posted the link of my last post on @ArtStationHQ
Here are some renders :)
More on artstation as always
Mostly rendered on @marmosetco
Thank you all for the support :)
https://t.co/DUhiNGPNw5
#Gameart#props#hardsurface
Found some old renders back when I started 3d
6 years ago maybe?
A lot to improve, learn but proud of the progression :)
Just keep going
Left 2020 - 2026 Right
#3D#gameart#hardsurface
Hey
Finally wrapping up this project
Took a lot of time but really proud of the outcome :)
Will share the artstation posts in the next days
#GameArt#3D#RealTime#Asset
Rendered here on @marmosetco
Hi! Here’s my latest project a character done in UE5, based on an amazing concept by @jungahl33.
Hope you like it!
link: https://t.co/pi7knHf8Or
#ZBrush#UE5#3dcharacter#3dcharacter
Selman Bernis explained how he created the Pouring Dreams project, showed how the volumes of the face were deformed to achieve the desired look, and spoke about texturing the character with ZBrush's ZColor.
Check out this hand-painted 3D girl: https://t.co/ohG33U4Qdj