To Western developers:
Your entire industry is falling apart, a lot of you are at risk of working at McDonald's
So here's a pro tip: Stop trying to "own" the chuds
Make games that the core gaming audience wants and everything will be better for everyone
We are not your enemy
Time for Xbox ramp up their small studios into 300 employees and work on Triple A blockbuster titles. Games like south of midnight and Kiln aren’t going to help you sell more console nor are they going to increase Gamepass subscribers. @ballmatthew & @asha_shar
Where’s the quality control at Xbox? I really think it’s time for Xbox to limit its “creative freedom”. It’s time for them to focus on only blockbuster Triple A titles and let the smaller scale project to 3rd party. Xbox needs to go into studios like….
@tomwarren Tom why do you think a lot of Xbox game studios are under staffed? Why aren’t they ramping up hires in studios like Inxile and ninja? How are they supposed to compete in the triple A space when they have 80 employees
The XBOX Series X25 Limited Edition console is our love letter to gamers and the games who brought us here. Across generations and genres, whether you're a new fan or you've been here from the start, XBOX stands for play.
@klobrille@klobrille why do you think a lot of XGS are still understaffed? How are they supposed to compete in the triple A space and make content that sells consoles when studios like @inXile & @NinjaTheory are still sitting at 100 people even though it’s been 8 years since acquisition
@klobrille Gears of war was the only game there that truly looked like a triple A blockbuster title. The other games besides Halo really showed that there was only 80 people working on them. Kind of embarrassing that Xbox hasn’t really been ramping up their studios and it’s been years
@ballmatthew Hey Matt why are most Xbox game studios still understaffed? Inxile and ninja theory at only around 100 people is insane when trying to compete with the rest of triple A games now days.
@senuagame@NinjaTheory Are you guys really trying to make a triple A game with only 80 people in your studio? Why aren’t you guys growing your staff like the rest of XGS?