@runstop Thank you! I appreciate the feedback.
I'm not sure what you mean tho? If anything, the camera slows down near the map boundaries to a complete stop. Or are you talking about when transitioning from zone to zone? If so then yeah, it has to speed up to frame the player.
@washpotatod Not really. It can be anywhere in the node tree. It has an exported target variable that it uses to retrieve the position at the end of every frame.
@Carkol32 Godot already has a feature in the physics engine for that, but I have it turned off. I just use the get_floor_normal function to get the floor angle and calculate the velocity myself for more control.
Finally got around to learning Godot. Loving it so far. Managed to set up this little platformer pretty quickly (animations are still WIP)
#gamedev#indiedev#pixelart#GodotEngine
@TheChaixxy It's actually not. The syntax is very simple, Especially if you know Python.
The only difficult part, I would say, is understanding how nodes work and hierarchy of how they execute.
@panphora This wasn't really one tutorial. I only used Brackeys' tutorial to get familiar with the engine, and then relied on the documentation and various very specific tutorials, since I already have experience with other game engines.