@RaptorGamer Astrodle is an incremental space shooter with a divine story. The demo gives you 45-60 minutes of chill time in space while you make your numbers soar.
https://t.co/TC7xzN6VRy
Version 0.3 has been released on @itchio! A new UI framework, a new art direction, different blocks, auto-saving worlds, control remapping and monsters 🐗
So much has changed ✨
You can play there:
https://t.co/mlp65R6YEn
#indiegame#gamedev#devlog
Wieldo has a ✨Steam Page✨!
The game is a building adventure with friends 🏡🧑🤝🧑
Add it to your wishlist and be notified when the game comes out next year 🤗💌
Link below and in the bio.
#indiegame#gamedev#videogame#pixelart
@SnoutUp Otherwise I'd agree it lacks some gameplay actions but by the time I read this paragraph I usually have already read the tags for that purpose.
@SnoutUp Pig-based confuses me because -based is usually preceded by a word related to gameplay (grid-based, turn-based). Also, pig is the first word but there isn't any pig on the capsule. There's a shy snout.
I've been close enough to power now to know that it is pretty rare for a powerful person to have someone nearby who will tell them when they're being a piece of shit.
@GamerAnt10@playwieldo Yes it's exactly that. Since the game is viewed at an angle, the sprite is higher (in pixels) than the character's height. So when the character goes under something thin barely above them, its sprite would clip through.
Scene view vs game view. A good example of how sprites are rendered in @playwieldo🤓🎥
I render my sprites like this so that I don't encounter impossible z-sorting cases when rendering from an oblique view.
#madewithunity#screenshotsaturday#indiedev#gamedev
Y'all seemed to find the smoarrot very cute yesterday but let me show you what happens when it gets too close 💥 Boom! Mashed carrots everywhere ew 🐗🥕
#indiegame#pixelart#gamedev#indiedev
Let me introduce you to Wieldo's first monster: the smoarrot! The smallest kind of boarrot. Yes, it's a boar and also a carrot🐗🥕
#indiegame#pixelart#gamedev#indiedev
Chilling at Fish Island for #screenshotsaturday
🐟
Been working on screenshot candidates for the upcoming Steam page. Follow this account to stay updated, I'll have combat news to share soon 🤗
#indiegame#madewithunity#pixelart