I have a new cool handle on the other app and it's like mental health SPA out there. Nothing but gamedev posts. And actual engagement.
Just logged in to recommend moving out and logging out before the toxic slime reaches me.
Cheers!
@JoeFromSeattle1 Is the proposed solution for Steam to invest bilions in creating their own game engine that everyone will migrate to and it will allow them to moderate every asset, so thousands of games could be published daily.
@thepixelpicked It's what people asked for and they added it. There's nothing bad about it. It obviously won't work, but the point is that some agressive people will think it does.
@0xPBIT Yeah, any platform should welcome terabytes of automatically submitted content with open arms or they'll look really dumb. https://t.co/HyzjVYPKjo
Just because you can upload 10 terabytes of poorly optimized ai generated models doesn't mean you should upload 10 terabytes of poorly optimized ai generated models
As a reminder we have had an AI spam clause in our quality guidelines for over two years: https://t.co/THyyRJarKu
@PokeIndie@itchio It's a feature that users asked for and you're free to hide your AI usage. It's also a huge problem for itchio because of how easy it is to publish there and I think platforms with low friction entry are going to go "down" first.
@RisingSunInt_ I'm genuinely curious, what makes you complain about the fairness of Steam share more than those who actually have released games there?
I'd worry more about the amount of games that will be released on same day as yours, since that will hit harder than any fees.
I didn't realize Steam Next only happens twice a year. Changing my bet from 25k to 50k entries for the July 2027, unless Steam changes the rules or the submission fee.
Aiming tad high, but I feel it's possible. This fest isn't hit by new models either.
#indiedev#gamedev
New generation of #gamedev opens engine documentation once and goes online to circlejerk about the hardships they endured.
Chanes are they didn't read anything, just linked the docs to Claude and went "pls optimize".
Indies catching strays for the ideas, scope and quality that fed small teams and solo devs for ages or shined through the gamejams is the most toxic byproduct of the AI wave.
And the source of that are often other devs naively thinking that this will not happen to their game.
I see a lot of people trying to dunk on the game itself. We're not pretending this is an elite indie gem that the world is being deprived of, or that we should be topping charts. It's friendslop, made by a small team of devs who thought it'd be fun. We're not shy about that!
The real point here is simply that the delayed launch shattered the momentum we had been building up. And without the ability to formally set a new date, we had to effectively shadow-drop. That would have harmed the launch of just about any game!