@heavenlyangelu@UltraLvckyGlrl@Marierosebanana the entire purpose of art in itself is to be engaged with in a way that pleases its viewer
sure, there are "more correct" ways to engage with a piece of art than other ways, but that does not invalidate those other methods, and we should not ridicule those that take them
Fractured Genesis News!
New Early Gameplay Footage For The Game Has Been Shown Off!
Currently Everything We See Is Still A WIP & Missing Animations Which Will Be Revealed Later!
#fracturedgenesis#fgxgoestoarbys#sonicexe#execommunity
Introducing... MIXXIE, the official mascot of Volume 3!
Reference Sheet by @lumiscostta
Sketch by @/evilsk8r
---
Please feel free to draw her! she's pretty shy, i hope you'll welcome her in...
Tag me in any artwork of her, i'd love to see!
@ketteithe7th there are a lot of players who actually LEARN what their characters do or memorize boss patterns, they just throw themselves at the boss and ask why it isnt working and get told "x needs y" without understanding why that equals z
@ketteithe7th game knowledge/critical thinking
the skill in this mode comes from your game knowledge and how you apply it
you read the boss gimmick, you infer what team would be best for it based on your own critical thinking skills, you also take into account what you know abt the base boss
@tha1p3rs -which imo is a missed opportunity because there are a LOT of characters and ips people like that would fit PERFECTLY in a juggernaut/vsh-equivalent that no one has tried yet
there's also a general lack of a true variety asym. every asym sticks to its one theme, and there are-
@tha1p3rs i personally believe the opposite
there are a lot if possible ideas no one has truly played around yet, but everyone's playing it so boringly safe that asym games just kind of blend together
ive yet to see someone tackle what Dragon Ball: The Breakers did or attempt more juggs-