Finally, I managed to get the latest version of Mechfy working again in Blender 4.1. I improved the workflow by adding new controls. Now the output can be segmented using booleans, and the result is much cleaner compared to the old version. #B3d#Mechfy#procedural#conceptart
Exciting news!
While We Wait Here won the @redbullITA Indie Forge 2023 jury prize!🥳
This achievement caps off a busy year for us.
Now we're gearing up to complete major milestones in development.
We can't wait to see your reactions when you will play it next year! 🌪️
#indiegame
Just try it out, go in without checking anything about it, and have no specific expectations. Make some burgers, serve some beers, talk to some customers, and let me know if you like it.
Here, try it out yourself: https://t.co/P6FQHueOKb
Here is the final result of this game-ready viking axe. Low poly with 7k tris and 4k single texture set.
Modelling Blender
Sculpting Zbrush
Texturing Substance Painter
Full project HERE: https://t.co/fmMMdmgzyF
#zbrush#gameasset#3D#weapon
Hi everyone, I released for free a @Blender file with hair made in geometry nodes of my Kvaratskhelia project. By doing this I hope to grow the use of this new workflow so that everyone can take for example or improve it.
DOWNLOAD: https://t.co/YNg8d7XdYK
#b3d#geometrynodes
Hey everyone, I’m excited to share the final result of Kvaratskhelia's portrait. A project finished in about 3 months in my spare time.
The HQ images on my Artstation: https://t.co/4jgfb6B8Td
#3Dportrait#Blender3D#digitalart#digitalhuman
I'm continuing to play with sdf nodes in blender 3.6. I created a group to better manage this new workflow.
Currently I can handle two separate addition and two different boolean . The modeling at the moment is quite slow but it still fun.
#b3d#geometrynodes#sdf
Here another test. On the left the final output with the sdf volume nodes and on the right all the elements used for the modeling.
#b3d#geometrynodes#sdf#hardsurface
Testing the new sdf volume nodes in blender 3.6 alpha. Now the conversion from mesh to volume is much smoother compared to the old mesh-volume node. Can't wait to test more features!!
#b3d#sdf#geometrynodes