@goblingamedev The contrast on the bricks in new is too distracting.
Bg pillars in the old one feel much more blended in, new pillars distract too much.
Too much detailing on the head with new boss. Hard to explain, it feels too noisy.
New blood is much better. Overall first is more readable.
@yrdenwatch @Hutchings3D If you know the point of impact on an envelope mesh you can create a radially expanding wave by calculating the distance of each fragment to the impact point. Then just animate some offsets and add some noise.
@AMolina_2000 Partial to #3, nice range of contrast in the stone. I like the bit deeper grey tones and the edge highlighting balance is nice, not too much, not too little