I am a bit concerned about this
- 5 items on each class's loot table
- random stats, heavy weighting. High chance for useless stats
- +9 ilvls over the current max on 4 slots (hard bis)
- only 8 weeks to get them
I think it's weird to redefine the season's BIS at the end of it
extra bonus rolls only for ppl who already spent feels like some guy in a blizzard meeting raised his hand and went "I know we pissed off a lot of players this week with bugged rerolls...but how can we piss the rest of the players off too?"
When a game is designed with some intentional difficulty like Slay the Spire 2 from @MegaCrit or Elden Ring, why do some people review it negatively because it’s hard or a patch made it harder. Without challenge there is a different allure; there are games that auto win for you..
rwf is fun and I want to keep it but also this system is goofy af right now
I don't think we're in a good place with these whipsaw buffs and nerfs where each fight ultimately becomes 6 different versions of itself over the course of a season
Only 6 guilds get to experience the intended difficulty of Midnight Falls.
Nerfing a boss ELEVEN times only one week after RWF is insane, any guild in the top 50 is capable of killing the boss in its current state but the rug is pulled away from us every time.
Guilds below that will not reach P3 next week anyways.
This nerf should be saved for the 12.0.5 patch coming in 8 days (P1 nerfs now are fine)
.@WarcraftDevs Arcane Pulse sucks still, sorry. I've tried to enjoy it, but its jarring as hell to play with. It really needs to replace Arcane Blast, not Explosion. Replacing our most iconic ability and our only on demand movement option makes Arcane feel like crap.
This would be great, and while Dratnos made a great point about not encouraging degen play patterns, the actual equivalent to raid would be to upgrade every other m+ vault slot *that was already myth track*, so you'd be spamming 10s instead of 2s.
a good point here that I wouldn't be surprised to see blizz incorporate: raid vault slots are all set to the ilvl of the highest boss you kill, so if m+ wants a comparable system then one +18 should make every other mythic m+ vault slot be 4/6
I'm finding it really hard to be excited about midnight with the current mage class design
In my opinion, fire and arcane are going from some of the most fun versions of the specs that I've ever played to versions with very limited decisions, skill expression, or satisfaction
An old feature at least from what I have found is not currently possible on the alpha and that is having allies be name only either in raids or town. This was a default feature with a cvar adjustment which currently does not function in the alpha. Massive loss for visibility.
Cooldown manager feedback:
let players have agency of what they want to track and where they want to track it. Right now, your primary 'tracking bar' only shows what blizzard has determined they think you should track. I think this is why something like WA was so valuable in a sense of having some control of what we, as the player, find important.
I don't really understand why it's predetermined and not just a free for all
instead of Essential Cooldowns / Utility
it should just be a ability (and buff) search
Add to Buff Bar
Add to Top Bar
Add to Mid Bar
Add to Bottom Bar
and honestly, allow us to have as many as we want, notice how I personally track pots above my health bar, it would be nice to have something like that in the blizzard UI as well
@WarcraftDevs
@LimitKams WA playing class for you is a non wow player or casual/new wow player trope when you see videos of a bunch of stuff you don’t have and immediately deduce it’s the reason they’re doing content you’re not. Basically overconfidence with no experience opinion, peak dunny k
The class changes in midnight make zero sense
Making classes simpler in a game that has maintained relevancy due to its combat is not a good idea
Most specs did not need a simplification only very few and they went overboard
> Trying to queue for HOA +10
> Every group is a "WTS +10 Key" group
> Starts Reporting
> HITS REPORT CAP
> ??????????????????????????????????????????
0 point in any guild outside of the top 3 to enter mythic week 1 if the 4th boss is restricted by comp/nearly maxed out gear that’s only obtained by doing 15+ splits per player, and then it’s immediately gutted the next reset. Might become a keyer at this point
@Tru4Smash They definitely should if their purpose is to assess relative skill. You can favor placements if the point is to get people to attend. There's a reason why ELO/MMR is so ubiquitous, but it doesn't diminish big placements (e.g. people know the EVO Winner/World chess champion/etc.)